
One duel, two heroes
Hero Duel CCG is a competitive, one-on-one, turn-based collectible card game. Every duel pits two heroes against each other, and all damage goes straight to the enemy hero.
What sets it apart
No creature board
No armies to summon: damage goes straight to the enemy hero. Fewer pieces on the table and duels you can read at a glance.
Three equipment pillars
A weapon to strike, armor to endure and a trinket to surprise. One slot for each.
Energy that grows
You start with no energy and your maximum goes up by 1 every turn, up to 10. It fully refills on each of your turns.
Short matches, dense decisions
Each hero's abilities turn spare energy into blows that close out the match instead of dragging it on.
Fair matches
The server decides every rule, every point of damage and every reward. No one can peek at your hand or give themselves an edge from their own machine.
Game modes
Against other players
- Ranked
- Climb the ranks with every win. Matchmaking looks for opponents close to your level.
- Casual
- Unrated matches in a queue of their own that never mixes with ranked.
- Private room
- Share a 6-character code and challenge anyone you like.

Campaigns against the AI
Every hero has their own campaign. Its duels play out on your machine with no turn timer, and the server only hands out the rewards. Clearing a hero's campaign unlocks that hero along with their starter deck.
How you start
When you create your profile you pick a starter hero and receive their 20-card deck. Every other hero is earned by playing their campaign. Game modes are never locked.
Cards and collection
There are neutral cards, which any hero can use, and cards exclusive to each hero. A deck has 20 cards.

Instant
A one-shot effect that resolves right away.

Weapon
Adds its power to your attacks until its durability runs out.

Armor
Reduces the damage you take until its durability runs out.

Trinket
Triggers on its own when its condition is met, spending a charge each time.
Rarities
Maximum copies of the same card in a deck:
- Common×3
- Uncommon×3
- Rare×2
- Epic×2
- Legendary×1
Three currencies
Each one has its own role, and none of them buys power.

Coins
Earned by playing matches and campaigns, and spent on packs.

Essence
Comes from duplicate cards. Use it to craft the exact card you want.

Gems
The paid currency. Buys packs or single cards, never anything you could not earn by playing.
Fair by design
Power is never for sale
Everything you can buy is collection or style, and everything can be earned by playing.
No trading between players
Cards are never traded or sold between players. Your collection is yours alone.
No ads
No rewarded ads and no full-screen ads.
Odds in plain sight
Pack odds and guarantees are shown in the game, and there is always a direct path to any card: crafting it with essence.
Platforms and languages
PC (Windows) first. The game is available in Spanish and English.
