A hero for every way to win

Every hero has their own life total, a passive, two abilities that are not cards, and a campaign. You pick one to start; the rest you unlock by playing.

Illustration of Brakka

BrakkaIron Fury

Aggro through the weapon

Builds fury turn after turn and unleashes it in one devastating blow. Every attack cuts through part of the enemy armor.

Life28

PassiveRelentless Edge

Brakka's attacks ignore 1 point of enemy armor.

Abilities

  • Cost:2energyUnleashed Fury

    Your next attack this turn deals +1 damage. Stacks: you can use it several times in the same turn. Does not consume your turn action.

  • Cost:6energyDevastating Blow

    Attack immediately with +5 bonus damage. Counts as your attack for the turn.

CampaignThe Iron Trial

BoosterThe Iron Roar

Illustration of Sable

Sablethe Guardian

Tank through armor

The highest life in the game. Armor lasts longer, gets riveted back every turn and, when the time comes, the wall itself becomes the battering ram.

Life32

PassiveTemper

armor Sable equips gains +1 extra durability.

Abilities

  • Cost:1energyRivet

    Repairs 1 durability on your equipped armor, never above its original durability. One use per turn; does not consume your turn action.

  • Cost:6energyColossus Slam

    Attack with +2 bonus damage plus your equipped armor's value. Counts as your attack for the turn.

CampaignThe Shield's Oath

BoosterThe Wall's Temper

Illustration of Yrenna

Yrennathe Arcane Weaver

Control through trinkets and energy

Turns trinkets into extra energy, strikes straight past armor and rebuilds the whole hand when it is needed.

Life26

PassiveResonance

at the start of her turn, if she has a trinket with charges left, she gains +1 extra energy that turn.

Abilities

  • Cost:3energyVoid Lance

    Deals 2 direct damage to the enemy hero; direct damage ignores armor. One use per turn; does not consume your turn action.

  • Cost:6energyReweave

    Return your hand to your deck, shuffle it and draw the same number of cards. One use per turn; does not consume your turn action.

CampaignThe Loom of the Possible

BoosterThe Weave of the Void

Illustration of Shouny

Shounythe Deadly Shadow

Disrupting the enemy hand

Empties the enemy's hand and feeds on every discard. With the lowest life in the game, Shouny has to win before getting caught.

Life24

PassiveShadow Siphon

when the enemy hero is forced to discard cards on your turn, Shouny gains 1 energy this turn (once per discard action, not per card).

Abilities

  • Cost:2energyUnravel

    The enemy hero discards 1 random card. One use per turn; does not consume your turn action.

  • Cost:6energyMidnight Execution

    Attack immediately with +2 bonus damage, plus +1 for each card the enemy hero is missing to reach 5 in hand (up to +7 total). Counts as your attack for the turn.

CampaignThe Price of Silence

BoosterThe Threads of Penumbra

Illustration of Krunk

KrunkFist of Demolition

Demolishing enemy gear

Dents and breaks enemy gear, draws a card for every piece wrecked and finishes with everything that ended up in the discard pile.

Life30

PassiveWreckage Spoils

whenever the enemy's equipment breaks, Krunk draws 1 card (all three ways count; his own equipment never triggers it).

Abilities

  • Cost:2energyDent

    The enemy weapon loses 1 durability. One use per turn; does not consume your turn action.

  • Cost:6energyDemolition Strike

    Attack immediately with +2 bonus damage, plus +1 for each equipment card in the enemy's discard pile (up to +7 total). Counts as your attack for the turn.

CampaignContempt for the Forged

BoosterThe Forge's Spoils

Illustration of Vhassa

Vhassathe Pactbound

Life as a resource

Pays with her own life to hit harder: her Blood Tribute costs her life so her next attack lands heavier, and she can repeat it in the same turn. Her Crimson Rite hits harder the more life she is missing.

Life30

PassiveBlood Fervor

whenever Vhassa loses health to her own cost during her turn, her next attack this turn gains +1 (stacks; once per cost, not per health point).

Abilities

  • Cost:1energyBlood Tribute

    You lose 2 health. Stacks: you can use it several times in the same turn. Does not consume your turn action. Can kill you.

  • Cost:6energyCrimson Rite

    Attack immediately with +2 bonus damage, plus +1 for every 4 health you are missing (up to +7 total). Counts as your attack for the turn.

CampaignThe Price of the Pact

BoosterThe Pact's Offerings

Values match game version 0.8.0 and may change with balancing before launch.